There is player progression through Unit Mastery with in-game rewards. Unit painting and a selection of other cosmetic features are also available. It has two single-player modes – Play versus AI and Cargo Run. “Moonbreaker currently includes a multiplayer mode, where you can play 1v1 online against friends in private matches or other players in public matches. What is the current state of the Early Access version? Your feedback matters greatly to us! Let us know what you think on our Nolt.” You will also get our full, undivided attention. When you purchase the Base Game you will get the Early Access Player Badge. What do I get for being an Early Access player? To get detailed information on all our project updates, join our Discord. Hotfixes are small updates to target balance and fixes for the game.Įven beyond Early Access, we plan to continue releasing updates such as these. They may include features, bug fixes, or anything not formally part of a Season release. They include major features, maps, Units, limited-edition cosmetic collectables and more. Season releases are major updates that are themed and occur only a few times in a calendar year. We are planning on three different types of updates: Season Track releases, incremental updates, and hotfixes. “Throughout Early Access, we will release a number of updates that add new content to the game. How is the full version planned to differ from the Early Access version? In the meantime, to follow along with our development, join our Discord.” At the end of the day, we're dedicated to completing Moonbreaker and making it the best game possible. We are focusing on delivering quality at a reasonable pace. We have a number of goals that we are adamantly working towards. It is difficult to accurately predict how long Early Access will last. By involving you in the development process and iterating openly on your feedback, we build better games.”Īpproximately how long will this game be in Early Access? This is how we have historically built our games. You can see our plans, our progress, our successes and our failures. The earlier you play, the faster we hear what you want. “We make our best games when you are involved from the start.
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